![]() And based on my limited testing it seems like technic even gives excellent efficiency when burning coal to charge batteries so those seem like solid bonuses. The Digtron This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions. I know it seems weak, but batteries are rechargeable from a variety of sources, including renewable ones. Let me know if this is dramatically under-powered or over-powered. The battery holder holds 32 batteries, so a completely full battery holder is the equivalent of 80 lumps of coal. ![]() A default coal lump provides 40 fuel units, and the default power_ratio is currently 100 so a full battery is equal to 2.5 lumps of coal. There's a "power_ratio" value you can tweak in the mod's settings to give batteries more oomph a technic battery has 10000 "charge units" and it gets divided by the power_ratio to turn it into "fuel units". I've not used technic much myself, so I have no idea how well "balanced" the battery power density is in actual play. If you have technic installed, construct a "battery holder" module and add that to your Digtron to hold charged batteries. However, I also remember the 'wooden hopper' mod, and was sad that this didn't have a comparable one. I definitely wanted hoppers from Minecraft in Minetest. needs 1 digtron-core, 1 chest, 1 furnace. Unhelpful Fey-Yell 04:01 UTC I love this mod, but I am wondering, would you please make 'wooden hoppers' too As a first foray into sorting/automation, this hopper mod is excellent. Thanks to a contribution of code from Hans von Smacker, Digtron is now more environmentally-friendly! :) Hans has added the ability to use the mod's rechargable batteries to power Digtron. needs 1 digtron-core, 4 diamonds (per head) 1 combined storage - for fuel and the gathered stone, ore etc. ![]()
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